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The Ultimate Introduction to Arnold 5 for Cinema 4D

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The Ultimate Introduction to Arnold 5 for Cinema 4D
The Ultimate Introduction to Arnold 5 for Cinema 4D
$497.00 Original price was: $497.00.$9.80Current price is: $9.80.

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The Ultimate Introduction to Arnold 5 for Cinema 4D

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The Ultimate Introduction to Arnold 5 for Cinema 4D | 4.14 GB

In this series of premium video tutorials in more than 10 hours, that’s more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.

If you have been following us at MographPlus.com, we have released our “Introduction to Arnold for Cinema 4d” about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5.

First I show you where to find different Arnold tools and functions inside cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.

Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively.

The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights . spot , distant and point lights , mesh and photometric lights . In the next section of the Ultimate introduction to Arnold For cinema 4d, we start talking about Arnold shaders and nodes. First we get to know the Arnold shader Network in depth, the environment where you develop your shaders and materials.

Than we learn about the new Standard Surface shader which was introduced in Arnold 5 and is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 9 videos in two hours to discuss Standard Surface shader thoroughly.

Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it.

Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders. hen we learn about Layer and mix, Flat, lambert, two-sided, color jitter, triplanar, RaySwitch, Ambient occlusion, curvature, shadow matte, utility, substance shader, color and utility nodes, math, conversion and shading state nodes and much more .

Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, first we discover the powerful IPR or Interactive Preview render which gives a real-time feedback of the changes you make in the scene.

Than we dive deep into the subject of AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we talk about custom AOVs and how to write them out.

In the final section of the course we take a closer look at Arnold Parameters tag, Arnold procedurals and how to deal with particles. And finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files.

SECTION 1: INTRODUCTION

0101 Introduction

0102 Project files

0103 Arnold in Cinema 4d

0104 Generaql workflow

0105 Layout

SECTION 2: SAMPLING AND RAY DEPTH

0201 Sampling and camera samples

0202 Diffuse samples

0203 Specular samples

0204 Transmission samples

0205 Diffuse Ray Depth

0206 Specular Ray Depth

0207 transparency and transparency Ray Depth

SECTION 3: LIGHTING

0301 Area light, Quad

0302 Area light shapes

0303 Mesh light

0304 Spot light

0305 Distant light

0306 Photometric light

0307 Light filters

0308 Physical sky

0309 Arnold sky and image-based lighting

0310 Arnold sky and interior lighting

0311 Atmosphere volume

0312 Fog

SECTION 4: SHADING

0401 Arnold shader network

0402 Standard Surface Shader, “base parameters”

0403 Standard Surface Shader, “specular”

0404 Standard Surface Shader, “transmission”

0405 Standard Surface Shader, “sub-surface scattering”

0406 Standard Surface Shader, “coat”

0407 Standard Surface Shader, “thin film”

0408 Standard Surface Shader, “emission”

0409 Standard Surface Shader, “geometry and advanced”

0410 Bump and normal mapping

0411 Subdivision and displacement mapping

0412 Standard hair

0413 Layer and Mix nodes

0414 Flat, lambert and two-sided

0415 Color jitter

0416 Triplanar

0417 Ray-switch

0418 Ambient occlusion and curvature

0419 Shadow matte

0420 Utility shader

0421 Substance shader

0422 Color nodes

0423 Converson, math and shading state nodes

0424 User Data nodes

0425 Utility nodes

0426 Texture nodes and C4D shaders

SECTION 5: CAMERA

0501 Camera

0502 Depth of field

0503 Motion blur

0504 Camera types

SECTION 6: RENDERING

0601 IPR

0602 Arold Driver

0603 AOVs

0604 Custom AOVs

0605 Per-light AOVs and light groups

0606 Render settings

0607 Texture settings and TX manager

SECTION 7: MISCELLANEOUS

0701 Arnold Parameters tag

0702 Arnold procedural

0703 Arnold Particles

0704 Arnold volume

Project Files.rar

Homepage:Code:http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/

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